The Paywall Experiment Velocity Gap: Blame the Release Cycle
Most subscription teams know what to test. The bottleneck is the release window. Here's how A/B testing paywalls without an app release changes the math.
Product and marketing build the campaign in Nami, target the audience, pick the placement, and publish. Updates ship live across CTV, web, and mobile through the SDK already running in your product. No code to write, no engineering release to schedule.
When the engineering backlog keeps you from running cross-platform campaigns, subscribers get a default experience and revenue stalls.
Campaigns runs the assignment without code. Product and marketing pick the audience, placement, and schedule, then publish live through the SDK. No app release, no engineering ticket.
Placements are the named trigger points in your app where subscriber experiences appear: onboarding, paywall, upgrade prompt, win-back. Assign a page or flow to a placement, set the targeting rules, and the right experience surfaces to the right subscriber. The SDK handles delivery, so no code change is required after the initial integration.
Define audience rules with AND/OR logic across platform, OS version, device form factor, language, country, GeoIP, and CDP audience segments. Run a campaign to free-trial subscribers on Roku, new subscribers in Brazil, or any combination your business needs. Audiences is built into Campaigns, so there's no separate integration and no separate tool to learn.
Each campaign supports up to 10 audience segments, each pointed at a different page or flow. Set the traffic allocation to match the test plan, and every campaign that ships becomes a learning opportunity for that audience at that moment. Experiments runs on this same primitive, so campaigns are how experimentation moves from a one-off ticket to a continuous practice.
Anonymous Mode runs campaigns on pre-authentication surfaces: landing pages, initial onboarding, top-of-funnel offers. Conversion decisions happen early in the subscriber journey, and the campaign shouldn't wait for authentication to start working.
Campaigns run on iOS, Android, Apple TV, Roku, Fire TV, Samsung, LG, Vizio, Xbox, Google TV, Chrome, Safari, and Edge.
Targeting, segments, and scheduling work the same across CTV, web, and mobile. No platform-specific workaround, no separate team per surface.
Millions in revenue uplift across our customer base. Not from whatever was hardcoded last sprint, but from a system that lets product and marketing decide which experience a subscriber sees in the same place they design it.
Pages and Flows are where your team designs subscriber experiences. Experiments tests variants of them. Insights reads what happened. Campaigns is the layer that decides which subscriber sees which experience and where it shows up. Because every campaign supports up to 10 audience segments, Campaigns is also the surface where Experiments operates at scale.
The routing layer that puts the right subscriber experience in front of the right audience. Audiences and A/B segmentation built in.
Builds the screens inside each campaign.
Connects pages into multi-step subscriber journeys.
Optimizes variants within every campaign segment.
Connects campaign outcomes back to revenue.
Book a demo to see how product and marketing teams ship coordinated subscriber experiences across CTV, web, and mobile without filing an engineering ticket.